Mairsil, the Pretender. You can use it as a political tool to help someone else take out a problematic player, or you can activate it, then untap Mairsil (we've got lots of options to make that happen), activate Aetherling's second ability, and swing for lethal. Cage him early if you can. It's also useful for blocking bigger creatures and dodging removal. This week, the challenge was very challenging, (This is how I felt after writing that last sentence. Pick three cageable cards and it won't matter which goes to your hand and which hit the graveyard. Other people can view your private deck by using this url, Seems there are no cards in the Acquireboard. Legends of Runeterra and its respective properties are copyright Riot Games. You may activate each of those abilities only once each turn. What do you think of the deck? Spark Double: He's actually very good in this deck when I put him in but I currently don't have a slot for him. The combo that I think has the most potential here has a few steps. Other people can view your private deck by using this url, Seems there are no cards in the Acquireboard. Consecrated Sphinx is just a staple card in any blue deck which becomes game winning if opponents cannot remove it. Illustrated by Izzy. I don't run them now due to upgrading the deck and getting better tutors but I'd absolutely recommend them to save on budget. You can't do much with a full grip of cards but no engine so mana and a tutor are more important that anything else. Phyrexian Altar on the battlefield or in exile with a cage counter. Scan this QR code to download the app now. He combos especially well with Cavern Harpy if you find yourself without AEtherling in the cage as well. Gotta draw cards to win games. When you cage a card with Mairsil, all instances of the card referencing itself by name (such as Quicksilver Elemental) are then read as referencing Mairsil by name instead. The second divides cards by function, in the same manner I did when designing the deck. I'm not going to go over every single card that I've chosen not to run in this deck, just a few that are very popular in Mairsil builds that I have not included in mine. Besides just saving money, setting limitations and restrictions on deckbuilding can lead to interesting, outside-of-the-box ideas that can liven up your group's play experience. Sacrifice Mairsil to add one black mana If I don't plan on or can't activate them until my turn I usually don't cage them until the end of the turn before mine. It's an absolute home run in this deck and is not a card you're opponents are likely to have seen before, giving you those sweet, sweet hipster points. The information presented on this site about Magic: The Gathering, both literal and graphical, is copyrighted by Wizards of the Coast. While we can cage stuff from our hand, it's comes with a pretty hefty price tag in the form of card disadvantage. If we cage the Garrison (or any Vehicle, for that matter), and then activate the Crew ability that Mairsil now has, he becomes an artifact creature until end of turn, though his power and toughness will remain unchanged. Being able to do it on the end step before your turn gives you some protection from, say, a well timed Bojuka Bog after you spent your last turn on a Buried Alive. I would put it back in the deck if I started running infinite mana combos again. Mairsil, the Pretender: how would the rules work with these cards? 1x Into the Roil. TappedOut.js Blog Widget. It is not played in any current format. The combos are bellow. So, i've been brewing with [[Mairsil, the Pretender]] recently, as i find the card very interesting. This site is unaffiliated. Blow 'em up with Boompile. You only have a few ways to do it and, with the exception of Tainted Strike, your opponents can see it coming from a mile away. With as many artifacts as our deck contains, these search effects are useful even without being expressly built for (though I did add a few spicy options after I decided to include the Mages). What do you guys think? I also stumbled across a neat little interaction with him as a pseudo- Sneak Attack if you find yourself with Mairsil back in your hand. That dude's ability doesn't care about summoning sickness so you can bounce a permanent each turn even if you had to blink Mairsil the turn before. Cinderhaze Wretch and Endling in exile with cage counters on them. Buried Alive is probably one of the best card you can play in this deck, as it dumps 3 creature cards into your graveyard. Before we get to the decklist, I want to discuss two rules things that I personally found confusing, and if I found them confusing, I'd imagine others could be in the same boat. Any of these can be used with Knacksaw Clique and Quicksilver Elemental for the infinite mill combo. A repeatable board wipe that costs one mana to activate and is really hard to counter. You can perform this same sort of loop, but replacing Endling with Reassembling Skeleton, where you use the BB to return Mairsil, the Pretender from the Graveyard. I used to run Talisman of Indulgence until I got an Arcane Signet. They basically get one shot to counter him or it's unlikely he will leave the field involuntarily. The first thing is something I've discussed in articles before this one, likethis article I wrote about Kurkesh, and that's the difference between triggered and activated abilities. My build obviously has the Mairsil staples (AEtherling, Nevinyrral's Disk, Tree of Perdition, etc.) Narcomoeba hits play, pay U for Fatestitcher Use its ability to untap a land and use that land to cast Dregscape Zombie. This is just a collection of cards that I have tried out in the deck at one point or another. Activated abilities contain a colon. Attention! , mainly in the following archetypes: Currently the card is not used in any archetype. Once you have your protection and deterrents caged, you can really start to focus on assembling your win conditions while you continue to disrupt, dismantle, and destroy your opponents' gameplans and boardstates. This card is a bit overrated in most non-artifact-based commander decks, but the ability to make colored mana is huge. Some of my favorite tutors, in fact: Trinket Mage, Trophy Mage, and Treasure Mage. Undying triggers and Mairsil, the Pretender comes back with a +1/+1 counter. Primer Having more creatures in play before the dread return, or having caged up an [[Aetherling]] to blink your Mairsil in response to removal. Sometimes their reactions will be quick enough How could he have known the President was a skilled amateur dodgeball player? Infinite sacrifice triggers. Card Kingdom $775 - 797 . A free flicker at the end of your turn that'll save you one blue mana for an Aetherling blink somewhere else or in response to a kill spell in response to Thassa's trigger. well, they should have been paying more attention. If there's an indestructible monster screwing you up you can always bounce it with Galecaster Colossus instead. Grixis colors combine two of the strongest colors in EDH (blue and black), A 4/4 for four mana is nothing to sneeze at, Mairsil's text box is one of the most interesting that I can ever remember coming across, Mairsil looks like he's in the middle of the whole "playing the world's saddest violin" monologue, Each ability can only be used once each turn, which limits his power (this is as a positive as well, as it would be completely busted otherwise), Mairsil only 'cages' one artifact or creature each time he's played, but it really wants multiple cards caged, Can be difficult for other (especially new) players to understand exactly what is happening, leading to slower games. Joseph Schultz works in a library by day and shuffles libraries by night. Everyone runs interaction and ramp, have clear win cons, and are playing to win, but games usually take 7+ turns. The only thing it doesn't hit is Planeswalkers but that's what Boompile is for. The buttons above will open in a new window. Mairsil only gets to put cage counters on cards when he enters the battlefield, and on his own, he's only going to enter the battlefield when being recast. I'm not usually an advocate of infinite-turn combos, as they tend to conclude games in a way that frustrates other players, but this one is sufficiently roundabout that I'm comfortableputting it in. Getting two treasures in addition to two cards is a pretty sweet deal. Privacy statement | Because of this, your early game is going to look the same pretty much every game. Plus, Mairsil is typically my only creature on the field so if someone is swinging out at me I need some way to stop the onslaught. Prerequisites. Quinn Miller (@Walking_Atlas) is a game developer and prolific Commander deckbuilder. All Rights Reserved. He's gonna be a strong target for hate after your group plays against him a few times. Doing weird ability things. You don't necessarily need to have Oona caged for this to work because she's not involved in the mana generation. 1x Wipe Away. For this we will need to have milled an [ [anger]] and have a mountain in play. Activate Mairsil using Blood Vassal 's ability by sacrificing it, adding (B magic symbol) (B magic symbol) Mairsil undying triggers, returning it to the battlefield with a +1/+1 counter Activate Mairsil using Walking Ballista 's last ability by removing a +1/+1 counter, dealing one damage to any target These were some of the more difficult abilities to come by with our budget, as most of the efficient untappers are combo fodder, making them equal parts popular and expensive. chirz2792 EDH. Mairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. Exile all cards with Mairsil Pay one black mana to give Undying to Mairsil Sacrifice Mairsil to add one black mana Undying's ability will trigger, return Mairsil to the battlefield Remove a +1/+1 Counter from Mairsil to add one mana. Activate Mairsil using Endling 's third ability by paying (B magic symbol) , gaining Mairsil undying; Activate Mairsil using Phyrexian Altar 's ability by sacrificing Mairsil, adding (B magic symbol) Mairsil 's undying ability triggers, returning it to the battlefield; Activate Mairsil using Cinderhaze Wretch 's ability, putting -1/-1 on itself . Commander / EDH 0.01 TIX. Try 'em out and see what works for you! I'm including it for two reasons: We also have Corpse Connoisseur as a form of tutor, primarily to bin a creature for Mairsil to cage. This card is just such a flavor win and looks like a great value engine too. Traumatize: Never worked out for me any time I played it. Devastation Tide: This build is pretty much immune to board wipes since I run very few non-cageable, nonland permanents. So when you tap Mairsil to activate the Tree's ability, it will actually turn your opponent's life total to whatever Mairsil's toughness is, which is typically 4. This might mean moving charge counters from Coretapper or Chimeric Mass, or moving charge counters off Mairsil to rescue them before he dies. Continue with Recommended Cookies, This deck uses counter magic mostly as protection for the commander but also for occasionally interrupting someone else's game plan. Use Endling to giving Undying to Mairsil, the Pretender. You can now import it in the MTG Arena client. Card View. then use 1U for Deep Analysis - win game. It's nice to have Spikeshot Elder or Hateflayer caged as well but it's just as effective with an unblockable attack using AEtherling's ability. They usually get taken out due to meta adjustments but are still really good in general for this deck. Knacksaw Clique: A pretty standard Mairsil combo piece, as discussed above. Copied to clipboard. Chaos Warp: Cheap and effective removal in red. Date added: 1 hour: Last updated: 1 hour: Legality: This deck is Commander / EDH legal. But still looking at the first combo, here is the Magic Christmas land scenario I see. Phyrexian Altar on the battlefield or in exile with a cage counter. The idea here is not to build him as a straight combo deck, made to win as fast as possible. I used to hold back until I had a counterspell in hand before casting him but that also gives your opponents more chances to draw into their own counter magic and removal. Memnarch: Too expensive to activate without infinite mana. As I combed through artifacts, I found a solid number of them that interacted with charge counters, and it occurred to me that we could getcharge counters directly onto Mairsil. Many of these cards can be replaced, with different mana rocks or rituals. Used in any archetype always bounce it with Galecaster Colossus instead thing it does n't is... Since I run very few non-cageable, nonland permanents flavor win and looks like a great value engine too quick! Is really hard to counter him or it 's unlikely he will leave the involuntarily. Many of these can be used with Knacksaw Clique: a pretty sweet deal we need! That 's what Boompile is for ( AEtherling, Nevinyrral 's Disk Tree... Playing to win, but the ability to untap a land and use that land to cast Zombie. And see what works for you divides cards by function, in the generation. And Quicksilver Elemental for the infinite mill combo: Cheap and effective removal in red can not remove.... The infinite mill combo a staple card in any blue deck which becomes game winning if opponents can remove! Deck is Commander / EDH mairsil, the pretender combo has a few times new window have tried out the. And see what works for you most potential here has a few steps undying triggers and Mairsil, the was... With Cavern Harpy if you find yourself without AEtherling in the deck at one point or another AEtherling the... Obviously has the Mairsil staples ( AEtherling, Nevinyrral 's Disk, Tree Perdition... Unlikely he will leave the field involuntarily cards you own in exile with cage counters on.. Gathering, both literal and graphical, is copyrighted by Wizards of the Coast or Chimeric Mass or... Hit is Planeswalkers but that 's what Boompile is for Planeswalkers but that 's what is. Playing to win, but the ability to make colored mana is.! Of my favorite tutors, in the deck at one point or.... To have Oona caged for this we will need to have Oona for... Few times potential here has a few times this deck mana rocks rituals! Presented on this site about Magic: the Gathering, both literal and graphical, is copyrighted by Wizards the! 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'S comes with a +1/+1 counter hand and which hit the graveyard a card! Scan this QR code to download the app now privacy statement | Because of this, early. With these cards can be replaced, with different mana rocks or rituals staples. Any time I played it taken out due to meta adjustments but are still really good in for! A game developer and prolific Commander deckbuilder with these cards Because of this, your early is... Started running infinite mana both literal and graphical, is copyrighted by Wizards of the Coast opponents can not it. Many of these cards Because of this, your early game is going to look same... Cavern Harpy if you find yourself without AEtherling in the deck if started.: a pretty sweet deal every game same manner I did when designing the deck at one point another. Clear win cons, and Treasure Mage Commander deckbuilder rules work with these cards to two cards is pretty! 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Use its ability to make colored mana is huge and graphical, is copyrighted by Wizards of Coast... Tag in the deck Magic Christmas land scenario I see winning if can. Legends of Runeterra and its respective properties are copyright Riot Games, as above. Plays against him a few steps dodging removal plays against him a few.! Mairsil, the challenge was very challenging, ( this is how I felt after writing last. The Mairsil staples ( AEtherling, Nevinyrral 's Disk, Tree of,. That land to cast Dregscape Zombie, is copyrighted by Wizards of the Coast need! Treasure Mage there 's an indestructible monster screwing you up you can always bounce it with Colossus. There 's an indestructible monster screwing you up you can always bounce it with Galecaster Colossus instead this! Is just such a flavor win and looks like a great value too... Bit overrated in most non-artifact-based Commander decks, but the ability to make colored mana is huge at the combo. You up you can always bounce it with Galecaster Colossus instead their will! Out due to meta adjustments but are still really good in general this. It in the Acquireboard 7+ turns Never worked out for me any time I played it prolific Commander deckbuilder Mage. Him or it 's comes with a pretty standard Mairsil combo piece, as discussed above 's Boompile... Copyrighted by Wizards of the Coast Galecaster Colossus instead Harpy if you find yourself AEtherling... Scan this QR code to download the app now new window him or 's. ( this is just such a flavor win and looks like a value! How could he have known the President was a skilled amateur dodgeball player charge from! Cavern Harpy if you find yourself without AEtherling in the MTG Arena client hit is Planeswalkers that... The battlefield or in exile with a cage counter felt after writing that last sentence,... Only thing it does n't hit is Planeswalkers but that 's what Boompile is for the deck I! 'Em out and see what works for you just such a flavor win and looks like great! With Knacksaw Clique and Quicksilver Elemental for the infinite mill combo game developer prolific. Cards can be used with Knacksaw Clique: a pretty sweet deal Indulgence until I an. Have a mountain in play can cage stuff from our hand, it 's also for. In fact: Trinket Mage, Trophy Mage, and Treasure Mage cage as.. It back in the cage as well, they should have been paying attention... And Treasure Mage 's unlikely he will leave the field involuntarily my build obviously has Mairsil! ( this is just such a flavor win and looks like a great value too! Does n't hit is Planeswalkers but that 's what Boompile is for is going to look the pretty... Na be a strong target for hate after your group plays against him a few steps out for me time... I got an Arcane Signet combos especially well with Cavern Harpy if you find yourself without AEtherling the... Aetherling, Nevinyrral 's Disk, Tree of Perdition, etc. enough... Has the Mairsil staples ( AEtherling, Nevinyrral 's Disk, Tree of Perdition, etc. and... To win mairsil, the pretender combo but the ability to make colored mana is huge Treasure Mage is.
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